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Latest topics | » Eternity's EndSat Aug 03, 2013 3:34 am by Guest » Pokemon: Locked in TimeWed Aug 29, 2012 5:25 pm by Guest » D.Gray-Man RPGFri Aug 24, 2012 2:08 pm by Synch » Mirage!Wed Aug 08, 2012 4:58 pm by Himitsu » Naruto SagaWed Aug 08, 2012 4:10 pm by Koga Urufu » Naruto: Shinobi SensuSun Jul 01, 2012 11:28 am by Guest » A really active RP site! Wed Jun 27, 2012 4:13 pm by Hakai » Republic City: Thread of FateSun Jun 17, 2012 5:22 pm by Guest » IMAGINERS*, an original fantasy RPTue May 29, 2012 9:45 am by Guest |
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Monster Hunt
~The world has seen it’s fair share of crazy things....luckily most of those things have vanished over time...well they had. Recently, creatures of legend have started to spring up all across the land. In different parts of the world beasts of legend have once again begun terrorizing the world. For fear of death the people and lords of the areas alike have come together for the purpose pooling their funds to offer large rewards for the creatures....dead or alive. If the so called Hunters have what it takes.
~Okay so heres how it works. If you think you gots what it takes, you are being summoned, called upon, or requested for your expert services. People gots monster problems and they need’em taken care of. You’ll be posting below if you are up for the task, and put in groups. This is how we will determine who goes after which creature. Now wether or not you want to team up for this party is up to you guys, however for the sake of the event we’re gonna ask you determine it from the jump. Meaning No saying, “Yeah lets be friends....” Then turn around and stab someone in da Back. If ya Wanna fight for it, fight for it. We’re gonna focus on the Hunt here ya dig?
Oh yeah, and these beasts of legend I mentioned.... They’ll be controlled by your’s truly, friendly staff and volunteers already selected to fairly control the beasts to provide a fun, engaging, and challenging event. And we are selected to control them based on skill, not popularity and it’s for your own good. We’re not trying to end the event in the first encounter with the beast your after, where would the fun in that be right?
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| Canon Airbending Abilities | |
| | Author | Message |
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Marik Swift Air Bender
Posts : 26 Join date : 2011-09-16 Location : Lost in uncertainty
| Subject: Canon Airbending Abilities Fri Sep 16, 2011 11:57 pm | |
| Airbending overview: Airbending is one of the four elemental bending arts, the aerokinetic ability to control and manipulate currents of air. The peaceful Air Nomads utilized this type of bending in their everyday lives. Air is the element of freedom. The Air Nomads detached themselves from worldly problems and concerns, and finding peace and freedom was the key to solve their flaws in life. Airbenders continually sought for spiritual enlightenment, and, as a result, all children born into the Air Nomads were benders. The first Airbenders learned their art from the Sky Bison. The key to Airbending is flexibility and finding and following the path of least resistance. Airbending is notable for being almost entirely defensive, as well as the most dynamic of the four Bending Arts. Airbenders can overwhelm many opponents at once with large and powerful attacks that could prove fatal; however, due to the pacifist nature of the Air Nomads, such attacks are rarely used. Origin:It is said that Airbenders first learned their bending from the sky bison, a sacred creature in the Air Nomads culture. The Bison typically use their massive beaver-like tail to create gusts of wind and, as the name suggests, can fly without any visible means of propulsion. It is also said that the Airbenders had borrowed the arrow mark from the flying bison for their traditional tattoos. These tattoos symbolize one's mastery of the Airbending art, and are given to a practitioner once their training is complete. Unlike other nations, all Air Nomads are born Airbenders, due to the high amount of spirituality infused in the culture.
The word Airbending is written as 截氣神功 (jié qì shén gōng) which translates as "The Divine Ability to Halt Air", while the word Airbender is written as 風脅功師 (fēng xié gōng shī) which translates as "Wind-Coercing Master". Beginner Airbenders:- Spoiler:
Name of technique: Air Manipulation Rank: Beginner - Skilled Element: Air Description: By using circular, evasive movements, Airbenders build up massive momentum; this buildup of energy is released as gusts of winds. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Even a simple movement can create a small air gust and Airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts. This is also demonstrated with their use of staves or fans to increase or create precision within the air currents. Beginners are only capable of small gusts of wind. Range: Close (0-3 meters) Mid (5 Meters) When Skilled. - Code:
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[b][u]Name of technique:[/u][/b] Air Manipulation [b][u]Rank:[/u][/b] Beginner - Skilled [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] By using circular, evasive movements, Airbenders build up massive momentum; this buildup of energy is released as gusts of winds. It also allows for wind-based counter-attacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Even a simple movement can create a small air gust and Airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts. This is also demonstrated with their use of staves or fans to increase or create precision within the air currents. Beginners are only capable of small gusts of wind. [b][u]Range:[/u][/b] Close (0-3 meters) Mid (5 Meters) When Skilled. Name of technique: Air Shield Rank: Beginner Element: Air Description: The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an Airbender can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Range: Close (0-3 meters) - Code:
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[b][u]Name of technique:[/u][/b] Air Shield [b][u]Rank:[/u][/b] Beginner [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an Airbender can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. [b][u]Range:[/u][/b] Close (0-3 meters) Name of technique: Air Barrier Rank: Beginner Element: Air Description: This is a more powerful defensive technique where the entire body is surrounded by a dome of air that deflects attacks from all directions. Only lasts one post and can only block beginner rank techs. Range: Close (0-3 meters) - Code:
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[b][u]Name of technique:[/u][/b] Air Barrier [b][u]Rank:[/u][/b] Beginner [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] This is a more powerful defensive technique where the entire body is surrounded by a dome of air that deflects attacks from all directions. Only lasts one post and can only block beginner rank techs. [b][u]Range:[/u][/b] Close (0-3 meters) Name of technique: Air Bullets Rank: Beginner Element: Air Description: Spinning air in the hands for one post then they shoot them at their opponent. It just pushed them and can leave bruises but can also give time for another attack. Range: Mid (6 Meters) - Code:
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[b][u]Name of technique:[/u][/b] Air Bullets [b][u]Rank:[/u][/b] Beginner [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] Spinning air in the hands for one post then they shoot them at their opponent. It just pushed them and can leave bruises but can also give time for another attack. [b][u]Range:[/u][/b] Mid (6 Meters) Name of technique: Air Punch/Kick Rank: Beginner Element: Air Description: Another more offensive move than is typical of Airbending discipline, air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of an Airbender. This is similar to many Firebending abilities and the air blast, yet in the sense that it involves the firing of compressed or solidified air at an enemy in a non-continuous fashion i.e. the bender does not create a single great stream of air. Range: Close (0-3 meters) - Code:
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[b][u]Name of technique:[/u][/b] Air Punch/Kick [b][u]Rank:[/u][/b] Beginner [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] Another more offensive move than is typical of Airbending discipline, air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of an Airbender. This is similar to many Firebending abilities and the air blast, yet in the sense that it involves the firing of compressed or solidified air at an enemy in a non-continuous fashion i.e. the bender does not create a single great stream of air. [b][u]Range:[/u][/b] Close (0-3 meters) Name of technique: Air Suction Rank: Beginner Element: Air Description: A technique used to bring people or things towards the Airbender. Range: Close (0-3 meters) - Code:
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[b][u]Name of technique:[/u][/b] Air Suction [b][u]Rank:[/u][/b] Beginner [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] A technique used to bring people or things towards the Airbender. [b][u]Range:[/u][/b] Close (0-3 meters) Skilled Airbenders:- Spoiler:
Name of technique: Air Blast Rank: Skilled Element: Air Description: A more offensive move involving a direct pulse or jet of almost solid wind from the hands or feet. The force of the attack is generated more from the bender's own power rather than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage. Range: Mid (6 meters) - Code:
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[b][u]Name of technique:[/u][/b] Air Blast [b][u]Rank:[/u][/b] Skilled [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] A more offensive move involving a direct pulse or jet of almost solid wind from the hands or feet. The force of the attack is generated more from the bender's own power rather than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage. [b][u]Range:[/u][/b] Mid (6 meters) Name of technique: Air Swipe Rank: Skilled Element: Air Description: The air swipe is a dual defensive and offensive technique in which an Airbender conjures a crescent-shaped construct of solidified air capable of deflecting colossal projectiles (such as the catapulted flaming rocks often used by the Fire Navy ships) and sending them off-course. Range: Close (0-3 meters) - Code:
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b][u]Name of technique:[/u][/b] Air Swipe [b][u]Rank:[/u][/b] Skilled [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] The air swipe is a dual defensive and offensive technique in which an Airbender conjures a crescent-shaped construct of solidified air capable of deflecting colossal projectiles (such as the catapulted flaming rocks often used by the Fire Navy ships) and sending them off-course. [b][u]Range:[/u][/b] Close (0-3 meters)
Name of technique: Breath of Wind Rank: Skilled Element: Air Description: Very similar to the standard air jet but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus is more easily controlled, from narrow jets that can strike targets as small as insects, to large gale force gusts capable of cooling magma into solidified rock. Range: Close (0-3 meters) To Mid (0-5 meters) - Code:
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[b][u]Name of technique:[/u][/b] Breath of Wind [b][u]Rank:[/u][/b] Skilled [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] Very similar to the standard air jet but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus is more easily controlled, from narrow jets that can strike targets as small as insects, to large gale force gusts capable of cooling magma into solidified rock. [b][u]Range:[/u][/b] Close (0-3 meters) To Mid (0-5 meters) Name of technique: Air Ball Rank: Skilled Element: Air Description: An Airbender can create a compressed ball of air by moving their hands together in a circular motion. This technique has many applications such as levitating small objects or tripping opponents. Range: Close (0-3 meters) - Code:
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[b][u]Name of technique:[/u][/b] Air Ball [b][u]Rank:[/u][/b] Skilled [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] An Airbender can create a compressed ball of air by moving their hands together in a circular motion. This technique has many applications such as levitating small objects or tripping opponents. [b][u]Range:[/u][/b] Close (0-3 meters) Name of technique: Multiple Target Attack Rank: Beginner Element: Air Description: An Airbender can send large, wide-spanning waves of air towards multiple enemies with one long, sweeping motion from an Airbending staff or from the bender's limbs. Range: Close (0-3 meters) - Code:
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[b][u]Name of technique:[/u][/b] Multiple Target Attack [b][u]Rank:[/u][/b] Beginner [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] An Airbender can send large, wide-spanning waves of air towards multiple enemies with one long, sweeping motion from an Airbending staff or from the bender's limbs. [b][u]Range:[/u][/b] Close (0-3 meters) Master Airbenders:- Spoiler:
Name of technique: Enhanced Speed Rank: Master Element: Air Description: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. Can run many times faster than an average human and maintain this for very long periods, allowing them to travel long distances without gliding or jumping. When used by a skilled Airbender, this technique can enable the Airbender using it to travel at a speed almost too swift for the naked eye to be able to see properly. A master Airbender can use this technique to briefly run across water. May only go in a straight line unless they make extra wide turns. Must have total concentration and it takes a lot of stamina. Range: N/A - Code:
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[b][u]Name of technique:[/u][/b] Enhanced Speed [b][u]Rank:[/u][/b] Master [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them forward. Can run many times faster than an average human and maintain this for very long periods, allowing them to travel long distances without gliding or jumping. When used by a skilled Airbender, this technique can enable the Airbender using it to travel at a speed almost too swift for the naked eye to be able to see properly. A master Airbender can use this technique to briefly run across water. May only go in a straight line unless they make extra wide turns. Must have total concentration and it takes a lot of stamina. [b][u]Range:[/u][/b] N/A Name of technique: Air Spout Rank: Master Element: Air Description: Similar to the Waterspout, master Airbenders are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. Range: Close (0-3 meters) - Code:
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[b][u]Name of technique:[/u][/b] Air Spout [b][u]Rank:[/u][/b] Master [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] Similar to the Waterspout, master Airbenders are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. [b][u]Range:[/u][/b] Close (0-3 meters) Name of technique: Air Blades Rank: Master Element: Air Description: A more offensive move than is typical of Airbending principle, this involves a focus slicing air current that can cut through stone or timber. This is frequently conjured with a staff rather than the body, using the narrow profile of the object to create a more focused and precise air movement. This move could prove fatal if used on an individual. Is normally forbidden to use in battle by the peace loving Nomads. Range: Mid (5 Meters) - Code:
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[b][u]Name of technique:[/u][/b] Air Blades [b][u]Rank:[/u][/b] Master [b][u]Element:[/u][/b] Air [b][u]Description:[/u][/b] A more offensive move than is typical of Airbending principle, this involves a focus slicing air current that can cut through stone or timber. This is frequently conjured with a staff rather than the body, using the narrow profile of the object to create a more focused and precise air movement. This move could prove fatal if used on an individual. Is normally forbidden to use in battle by the peace loving Nomads. [b][u]Range:[/u][/b] Mid (5 Meters)
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