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Latest topics | » Eternity's EndSat Aug 03, 2013 3:34 am by Guest » Pokemon: Locked in TimeWed Aug 29, 2012 5:25 pm by Guest » D.Gray-Man RPGFri Aug 24, 2012 2:08 pm by Synch » Mirage!Wed Aug 08, 2012 4:58 pm by Himitsu » Naruto SagaWed Aug 08, 2012 4:10 pm by Koga Urufu » Naruto: Shinobi SensuSun Jul 01, 2012 11:28 am by Guest » A really active RP site! Wed Jun 27, 2012 4:13 pm by Hakai » Republic City: Thread of FateSun Jun 17, 2012 5:22 pm by Guest » IMAGINERS*, an original fantasy RPTue May 29, 2012 9:45 am by Guest |
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Monster Hunt
~The world has seen it’s fair share of crazy things....luckily most of those things have vanished over time...well they had. Recently, creatures of legend have started to spring up all across the land. In different parts of the world beasts of legend have once again begun terrorizing the world. For fear of death the people and lords of the areas alike have come together for the purpose pooling their funds to offer large rewards for the creatures....dead or alive. If the so called Hunters have what it takes.
~Okay so heres how it works. If you think you gots what it takes, you are being summoned, called upon, or requested for your expert services. People gots monster problems and they need’em taken care of. You’ll be posting below if you are up for the task, and put in groups. This is how we will determine who goes after which creature. Now wether or not you want to team up for this party is up to you guys, however for the sake of the event we’re gonna ask you determine it from the jump. Meaning No saying, “Yeah lets be friends....” Then turn around and stab someone in da Back. If ya Wanna fight for it, fight for it. We’re gonna focus on the Hunt here ya dig?
Oh yeah, and these beasts of legend I mentioned.... They’ll be controlled by your’s truly, friendly staff and volunteers already selected to fairly control the beasts to provide a fun, engaging, and challenging event. And we are selected to control them based on skill, not popularity and it’s for your own good. We’re not trying to end the event in the first encounter with the beast your after, where would the fun in that be right?
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| Custom Techs For Everyone To Use | |
| | Author | Message |
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Rika Heishou
Posts : 634 Join date : 2011-09-17
| Subject: Custom Techs For Everyone To Use Tue Oct 18, 2011 12:43 am | |
| Earth-Bending Name: Spear Levitation Rank: Skilled Element: Earth Description: Using the same concept as Earth & Stone Levitation. The User takes this simple technique and takes it to the next level with a great power and speed increase. The way this technique works is fairly basic but takes a fairly small amount of skill to fully pull off. Slamming a body part on the ground, or using simple Earth-Bending hand movements. The User brings up four nice sized slabs of earth. Four Meters long while being half a foot thick. As the slabs rise up into the air surrounding the User, the slabs strongly resembles the appearance of earthen spears, with very sharp points capably of cutting right through a person. This process is fast and accurate making this technique perfect for close quarter combat. These spears can be thrown straight forward with the speed of an arrow easily getting through other Air,Water, and Fire defensive techniques Skilled level and lower, while only getting through Beginner Level Earth defensive techniques. Do to the speed at which they travel and the sharp point located at the front. But if this technique hits a another person, it's impaling with great momentum most likely passing right through the body. The user also has the ability of using this one of the spears as a real one, taking it out of the air and swinging it at a speedy approaching opponent. This is one of the few Earth-Bending techniques that has no defensiveness quality's, but makes up for it with a huge offense. As the User grows stronger in Rank one more spear can be created for each Rank the user is higher then Skilled level, giving them a maxing out total of seven spears. Range: 6 Meters (Long) Limit: Must Learn from someone. | |
| | | ♛MR. BUBBLES Earth Bender
Posts : 402 Join date : 2011-09-24 Age : 31 Location : Seattle
| Subject: Re: Custom Techs For Everyone To Use Thu Oct 27, 2011 12:04 am | |
| Fire-Bending Name of technique: Tigers Job Rank: Beginner Element: Fire Description: A basic yet more defined version of the fire ball technique, here the user sends balls of fire from varying sizes from multiple kicks, punches, and jabs, while this is often and usually done in a set or combo type attack it can be used like the regular fireball technique however the fire balls are more powerful, due to the fire balls in this tech being more condensed, meaning more fire per ball, but about the same size. The jabs and kicks can continue to produce fire blasts for a full two posts. This acts as a way to barrage an opponent, and if used for two posts a cool down post will be needed to recover from the stress on the body. However, as the fire balls are strongest the closer to where they are fired form, the range of 0-6 meters are the most powerful, after that the blasts carry little impact, as if hit with a yoga ball, and very little chance of being burned and the fire, on impact is more a release of heat. Range: Close-Mid (0-8 meters) | |
| | | ♛MR. BUBBLES Earth Bender
Posts : 402 Join date : 2011-09-24 Age : 31 Location : Seattle
| Subject: Re: Custom Techs For Everyone To Use Thu Nov 17, 2011 5:09 pm | |
| Water-Bending Name of technique: Ice Floor Rank: Master Element: Water Description: With a sufficient amount of water a master can cover a large area of the ground with ice, trapping enemies' feet in ice and allowing the Waterbender to slide around. This technique will last until the ice is melted away or 4 posts. Range: 6 meters from the user. Name of technique: Razor Ice Rank: Master Element: Water Description: This technique requires a sufficient amount of ice already present to utilize, primarily the technique - Ice Floor. This technique allows the bender to cause spikes of ice rapidly rise from the field of ice at hand; in which the razor sharp spikes will rend and maim opponents causing considerable physical damage. These spikes are fairly large and extremely dangerous. An unexperienced user of this technique can fall prey to its deadly ways, and thereas must be used with dire caution. Up to 10 spikes can be formed at a time, and as each spike rises, the amount of ice on the ground lessens, as the spikes consume it. Range: 6 Meters (Field of Ice) Name of Technique: Ice Tunneling Rank: Skilled Element: Water Description: Waterbenders are now able to swim through thick ice with the same ease as through water. This allows them to surprise their foes. Only seen to be performed once, during a flashback of a bender, by an unknown Waterbender from the Southern Water Tribe. Range: N/A | |
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